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    About Jade

    In the days of yore, when "photography" meant film and big steel-body cameras, I was a photographer -- also an artist, in the time when "art" meant canvas, brushes and tubes of paint. Things have changed, and changed again, in the last decade, and now I'm a digital artist and editor ... den mom at DreamCraft ... and a photographer for the sheer fun of it.

    We're based in Adelaide, South Australia, where DreamCraft remains a multimedia studio with a growing booklist on the side. Editing, commercial art and design provide the cash flow that keeps the bills paid, but art is where my heart lies, and in fact, aways did. I started drawing at the age of three and started painting by the time I was about 10, but my artistic "eye" was always good enough for me to recognize, very soon, a grave truth. I can't actually draw. If you put a gun to my head, I could not actually draw to save my life. Some of us can, some of us can't. Apparently I belong to the latter group.

    Twenty-odd years ago I did some quite good work, but it was always based on photography -- which meant I became pretty darned good at embellishing, coloring and so forth, to turn -- for example -- a still of a human being (in a silent movie!) into a sylph sitting in a tree, at 24x36 size, in acrylics. Not bad, but not what I wanted to be doing...

    Chris Foss. Frank Frazetta. Boris. These were the artists who were my idols, and I knew a loooong time ago, I wasn't likely to emulate them with any degree of success. So I turned my attention to photography, had loads of fun, did some lovely work ... became an editor, started a multimedia studio ... discovered e-publishing. But things were still changing, and art, as a medium or form, was about to morph into something new. CG art. 3D art. Digital art. A cousin of the same technology that made ebooks possible in the mid/late 1990s placed e-art onto the table. It was an absolute certainty that I was going to gravitate to this form sooner or later -- actually, it happened rather later than sooner due to circumstances way beyond anything in my control.

    I was painting digitally circa 2000, but didn't get into 3D work until 2009. At the time of this writing, I'm working in a combination of DAZ Studio, Reality-LuxRender, Bryce and Photoshop. I have Poser Pro, but don't use it; my partner has Vue, and if I need something generated or rendered in Vue, I delegate it to the other desk and then jigsaw the whole thing together with other elements created and rendered in the other systems.

    Am having a ball with the art, and am delighted to report that I'm getting commissions. But it's all about the sheer fun of it, being able to create the kind of work I always dreamed of, back in the days when I had the vision but no way to get that vision out of my head and onto canvas. I just glimpsed something new, as I typed those words, and I'll be busy with it it five more minutes!

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